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1

Physics-Based Vision: Principles and Practice: Radiometry, Volume 1
Lawrence B. Wolff (Editor); Steven A. Shafer (Editor); Glenn E. Healey (Editor)
2

Fictions of Identity in Medieval France
DONALD MADDOX
3

Fictions of Identity in Medieval France
Donald Maddox
4

Physics-Based Vision: Principles and Practice: Shape Recovery, Volume 3
Lawrence B. Wolff (Editor); Steven A. Shafer (Editor); Glenn E. Healey (Editor)
5

Graphics Programming with DirectX 9 Module III - Lightmapping and Radiosity
Game Institute
6

Specular Gloss
Raimo Silvennoinen; Kai-Erik Peiponen; Kari Myller
7

Specular gloss
Raimo Silvennoinen; K -E Peiponen; Kari Myller
8

mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Boaz Livny
9

Mental ray for Maya, 3ds Max and XSI: a 3D artist's guide to rendering
Boaz Livny
10

Thermal radiation heat transfer
Howell; John R.; Mengüç; M. Pinar; Siegel; Robert
11

Thermal Radiation Heat Transfer, 5th Edition
Howell; John R.; Menguc; M. Pinar; Siegel; Robert
12

Radar Cross Section
Eugene Knott
13

Specularity, brightness, achromatic color—and orthogonality
Howard R. Flock; Steven Nusinowitz
14

Advanced Animation and Rendering Techniques
Alan Watt; M. Watt
15

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Wolfgang F. Engel
16

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
Wolfgang F. Engel
17

Radiative Heat Transfer
Michael F. Modest
18

Radiative Heat Transfer
Michael F. Modest
19

Radiative Heat Transfer
Michael F. Modest
20

Radiative Heat Transfer, Third Edition
Michael F. Modest
21

Learn OpenGL Learn modern OpenGL graphics programming in a step-by-step fashion.
Joey de Vries
22

Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
Joey de Vries
23

Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
de Vries; Joey
24

Neutron and X-ray Reflectometry: Emerging phenomena at heterostructure interfaces
Saibal Basu; Surendra Singh
25

Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller; Eric Haines; Naty Hoffman
26

Real-Time Rendering
Tomas Akenine-Möller; Eric Haines; Naty Hoffman; A. Pesce; M. Iwanicki; S. Hillaire
27

Radar Cross Section
Eugene F. Knott; John F. Shaeffer; Michael T. Tuley
28

Radar Cross Section
Eugene F. Knott
29

Physically Based Rendering: From Theory to Implementation
Matt Pharr; Wenzel Jakob; Greg Humphreys
30

Optical scattering : measurement and analysis
Stover; John C
31

Optical Scattering: Measurements and Analysis, Third Edition
John C. Stover
32

Optical Scattering - Measurement and Analysis
Stover; John C.
33

ShaderX Shader Programming Tips & Tricks With DirectX 9
Engel; Wolfgang F.
34

Applied Spectroscopy: A Compact Reference for Practitioners
Jerry Workman Jr.; Art Springsteen
35

Physically Based Rendering. From Theory to Implementation
Matt Pharr; Greg Humphreys
36

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel
37

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang F. Engel