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1
Game Feel: A Game Designer's Guide to Virtual Sensation
Steve Swink
2
Computer Organization and Design - The Hardware Software Interface [RISC-V Edition] Solution Manual
David A. Patterson; John L. Hennessy
3
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition)
Ian Millington
4
Fuzzy Logic: A Practical Approach
F. Martin McNeill; Ellen Thro
5
Linkers and Loaders
John R. Levine
6
Data Modeling Essentials
Graeme Simsion; Graham Witt
7
Computer Architecture - A Quantitative Approach (6th Edition) - Solutions Manual
John L. Hennessy; David A. Patterson
8
Artificial Intelligence For Games
Ian Millington; John Funge
9
Game Physics, Second Edition
David H. Eberly
10
3D game engine design: a practical approach to real-time computer graphics
David H. Eberly
11
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson
12
Game Design Workshop1, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)
Tracy Fullerton
13
Ethernet Networking for the Small Office and Professional Home Office
Jan L. Harrington
14
Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4)
Paul Heckbert
15
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
Markus Montola; Jaakko Stenros; Annika Waern
16
Maya Python for Games and Film. A Complete Reference for Maya Python and the Maya Python API
Adam Mechtley and Ryan Trowbridge (Auth.)
17
IPv6, Second Edition: Theory, Protocol, and Practice, 2nd Edition (The Morgan Kaufmann Series in Networking)
Pete Loshin
18
Practical Neural Network Recipes in C++
Masters
19
Face Detection and Recognition on Mobile Devices
Haowei Liu
20
Information Modeling and Relational Databases: From Conceptual Analysis to Logical Design (The Morgan Kaufmann Series in Data Management Systems)
Terry Halpin
21
Computer Organization and Design - The Hardware Software Interface 4th Edition
David A. Patterson; John L. Hennessy
22
Game Usability: Advice from the Experts for Advancing the Player Experience
Katherine Isbister; Noah Schaffer
23
TCP/IP clearly explained
Pete Loshin
24
Antenna Handbook, Volume 2
Y. T. Lo; S. W. Lee
25
Game physics
David H. Eberly
26
How to Build a Business Rules Engine: Extending Application Functionality through Metadata Engineering (The Morgan Kaufmann Series in Data Management Systems)
Malcolm Chisholm
27
Data Modeling Essentials, Third Edition (Morgan Kaufmann Series in Data Management Systems)
Graeme C. Simsion; Graham C. Witt
28
Optimizing compilers for modern architectures; a dependence based approach
Allen R; Kennedy K
29
Bluetooth Application Programming with the Java APIs (The Morgan Kaufmann Series in Networking)
C Bala Kumar; Paul J. Kline; Timothy J. Thompson
30
Object-Oriented Design and Programming with C++. Your Hands-On Guide to C++ Programming, with Special Emphasis on Design, Testing, and Reuse
Ronald Leach (Auth.)
31
ASIC and FPGA Verification: A Guide to Component Modeling
Richard Munden
32
Game Physics Engine Development
Ian Millington
33
Principles of Semantic Networks: Explorations in the Representation of Knowledge
John F. Sowa (Editor)
34
Object-Oriented Graphics Programming in C++
Roger T. Stevens (Auth.)
35
Database Modeling with Microsoft Visio for Enterprise Architects
Terry Halpin; Ken Evans; Pat Hallock; Bill Maclean
36
Artificial Intelligence for Games, Second Edition
Ian Millington; John Funge
37
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
James M. Van Verth; Lars M. Bishop
38
The mathematical foundations of learning machines
Nils J Nilsson
39
Machine Learning Proceedings 1993. Proceedings of the Tenth International Conference, University of Massachusetts, Amherst, June 27–29, 1993
Machine Learning
40
Practical Neural Network Recipes in C++ (program disk)(sample code only)
Timothy Masters
41
Computational Intelligence Methods for Sentiment Analysis in Natural Language Processing Applications
D. Jude Hemanth
42
Groovy Programming: An Introduction for Java Developers
Kenneth Barclay; John Savage
43
High-Performance Embedded Computing: Applications in Cyber-Physical Systems and Mobile Computing
Wolf M.
44
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
David H. Eberly
45
Network Processor Design, Volume 2: Issues and Practices, Volume 2 (The Morgan Kaufmann Series in Computer Architecture and Design)
Mark A. Franklin; Patrick Crowley; Haldun Hadimioglu; Peter Z. Onufryk
46
Principles of Digital Image Synthesis 2 Volume Set
Andrew S. Glassner
47
Database Modeling & Design: The Entity-Relationship Approach
Toby Teorey
48
Practical File System Design with the Be File System
Dominic Giampaolo
49
Game design workshop : a playcentric approach to creating innovative games
Tracy Fullerton
50
Computer Organization and Design - The Hardware Software Interface (solution)
Morgan Kaufmann