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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio
Agnieszka Roginska, Paul GelusoHow much do you like this book?
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Multichannel Reproduction Systems With Height Channels
Recording With Height Channels
Object-Based Audio
Spatial Representation and Rendering of Audio Objects
Advanced Metadata and Applications of Object-Based Representations
Managing Complexity of Object-Based Content
Audio Object Coding
Capturing Audio Objects
Tradeoffs of Object-Based Representations
Object-Based Loudness Estimation and Control
Object-Based Program Interchange and Delivery
Sound FieldDevelopment of the Sound Field
Higher Order Ambisonics (HOA
)Sound Field SynthesisSound Field FormatsMathematics and Physics of Sound Field
Mathematical Derivation of W, X, Y, Z
The Optimal Number of Loudspeakers
Wave Field Synthesis
Motivation and History
Separation of Sound Objects and Room
WFS Reproduction: Challenges and Solutions
WFS With Elevation
Audio Metadata and WFS
Applications Based on WFS and Hybrid Schemes
WFS and Object-Based Sound Production
Applications of Extended Multichannel Techniques
Source Panning and Spreading
An Immersive Overhaul for Preexisting Content
Considerations in Mixing for Film and Games
Envelopment
Musings on Immersive Mixing
Recording With Height Channels
Object-Based Audio
Spatial Representation and Rendering of Audio Objects
Advanced Metadata and Applications of Object-Based Representations
Managing Complexity of Object-Based Content
Audio Object Coding
Capturing Audio Objects
Tradeoffs of Object-Based Representations
Object-Based Loudness Estimation and Control
Object-Based Program Interchange and Delivery
Sound FieldDevelopment of the Sound Field
Higher Order Ambisonics (HOA
)Sound Field SynthesisSound Field FormatsMathematics and Physics of Sound Field
Mathematical Derivation of W, X, Y, Z
The Optimal Number of Loudspeakers
Wave Field Synthesis
Motivation and History
Separation of Sound Objects and Room
WFS Reproduction: Challenges and Solutions
WFS With Elevation
Audio Metadata and WFS
Applications Based on WFS and Hybrid Schemes
WFS and Object-Based Sound Production
Applications of Extended Multichannel Techniques
Source Panning and Spreading
An Immersive Overhaul for Preexisting Content
Considerations in Mixing for Film and Games
Envelopment
Musings on Immersive Mixing
Categories:
Year:
2017
Publisher:
Audio Engineering Society Presents
Language:
english
Pages:
363
ISBN 10:
1138900001
ISBN 13:
9781138900004
File:
PDF, 11.03 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2017
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