Video Games and Storytelling [recurso electrónico] Reading Games and Playing Books
Mukherjee, Souvik
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Abstract: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Abstract: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Categories:
Year:
2015
Publisher:
Palgrave Macmillan
Language:
english
Pages:
243
ISBN 10:
1349580147
ISBN 13:
9781349580149
File:
PDF, 2.74 MB
IPFS:
,
english, 2015
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