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Complete Maya Programming Volume II An In-Depth Guide to 3D...

Complete Maya Programming Volume II An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

David Gould
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David Goulds acclaimed first book, «Complete Maya Programming: An Extensive Guide to MEL and the C++ API», provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book, David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Mayas possible programming features. David Goulds first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. It covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. It offers insights to Mayas inner workings so that an artist or programmer can design and develop customized tools and solutions. It discusses problem solving with MEL (Mayas scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.
Year:
2005
Publisher:
Morgan Kaufmann
Language:
english
Pages:
737
File:
PDF, 18.57 MB
IPFS:
CID , CID Blake2b
english, 2005
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