Core Techniques and Algorithms in Game Programming
Daniel Sanchez-Crespo
Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs.
Categories:
Year:
2003
Pages:
700
ISBN 10:
0131020099
ISBN 13:
9780131020092
File:
PDF, 19.25 MB
IPFS:
,
2003